2W21 Context

23 09 2007


To contextualise my work I have been researching various artists and movements of digital storytelling and storyboard artists. For my final project I will focused on one individual artist, Frank Miller and the way he creates his storyboards. What makes his storyboard so great, is the use of light and the extreme poses of his main prop/figure.

Frank Miller

Below you can see some of his images.

To make my storyboards more interesting, expressive and unique I will use colour and several medium.


2W20 My kind of Storyboard

23 09 2007


Well my final project will be an interactive storyboard. A storyboard that it will be interactive in a way that it will need the users input to work out and presented as a final storyboard. The user will be able to choose music and images (in any order he likes) and create his own unique storyboard, the similar way that a kids mind works.

The production

The images will be done the same way as https://dotworld.wordpress.com/2007/07/25/2w14-first-image/. The only think I will add on the image/s will be a moving, either background or some prop within the image. The way it will be presented, will be within a flash movie. I haven’t decide the number of images I will create, but all these will be decided after the first 5 images where I will count the time that it takes me to create them.

2W19 Storyboard – Research

23 09 2007

Interactive storyboard

This term I will focus my research mainly on what is an interactive storyboard, and in general, what is a storyboard. I found a lot of books about storyboard but none on interactive storyboard. Even on the web I couldn’t find a lot of info. After a lot of research I came across 2 web sites where they have some kind of an interactive storyboard.

1)      http://www.plugincinema.com/plugin/film_school/interactive.html

2)      http://www.schoolhistory.co.uk/storyboards/blitz.shtml guided story

The 1st web site (http://www.plugincinema.com/plugin/film_school/interactive.html ) it is just a random creation of a sequence of images where you can add your text every time on the site of the images so you have a new story every time. You don’t really interact with the sequence of the images, thus it makes it rather limited as it comes of interactivity. The input of the audience is nothing but the text he writes and hitting the refresh button on his browser.

As it comes to the 2nd web site (http://www.schoolhistory.co.uk/storyboards/blitz.shtml guided), again we have a premade of a bunch of images where the user can change them to create a 6 pictures storyboard. This is more a historical exercise thinking and explaining why Nazi Germany bombed British cities in 1940-41.

What is a storyboard?

While I was researching about what is a storyboard I came across this web site http://ourworld.compuserve.com/homepages/adrian_mallon_multimedia/story.htm , a very detailed and explanatory site. It has a section referring to interactive storyboard as well “Content writing is an unpredictable phase at best. The unpredictability arises from uncertainties which are inherent in any creative process. Where the content writer and the designer are one-and-the-same …”

Why doing a storyboard?

… and finally why anyone would like to do a storyboard? Well there are many reasons why someone wants to do a storyboard. Here are some points that I found out from http://multimedia.journalism.berkeley.edu/tutorials/reporting/starttofinish/storyboarding/ .

A storyboard is a sketch of how to organize a story and a list of its contents.

A storyboard helps you:

  • Define the parameters of a story within available resources and time
  • Organize and focus a story
  • Figure out what medium to use for each part of the story

2W18 Looking back

5 09 2007

The evolution


 When I am looking back how I started my project and where I am going, I can see clearly an evolution of ideas and thoughts. One thing that makes me content is the development from a single idea to a productive and challenging piece of digital art.


When I first started my project I was so focused on what I want to do; and that was a 3d animation story out of my sons’ stories. I didn’t pay much attention to the actual meaning of this project until around the mid to end of last years MADA.  I realized that I needed to explore more and in greater depth my sons mind and not just the stories as he tells them. They are so many factors that influence his way of thinking at the giving time where he narrates his story.


The process of ‘blog diary’ made my way of thinking to grow along with my blog, and lead me to my final project idea; and finally, made me wonder if making a 3d animation was an actually challenge for me. Since I work all day on 3d projects at work I realized that making a 3d animation was going to be just another project, but this time off work. So where is the challenge in this? I had to find something I never tried before, so I end up thinking the idea of still images made out of pencil end up into a digital painting and then present them in a way to create a huge interactive storyboard; where each viewer can recreate his own storyboard out these images in a nonlinear way.


Digital Painting


When I first drew my first digital image https://dotworld.wordpress.com/2007/07/25/2w14-first-image/  it was a real challenge for me. It was something that I never done before; the steps where all unknown to me. I had to look on several books and info on the net to help me going on.


The Project


The only thing I am a bit upset is that I never got a replay from Jonathan and Andy about my work in process and my PGPD. One way or another I am sure that there is no problem with my work and I hope they will give me some guides about it.

2W17 PGPD – ‘the opposite site’

3 09 2007

PGPD Games Are Not Art


I have spent my week by reading some articles on the net referring to ‘Games Are Not Art’ and I have found out some interesting points of view that I would like to introduce to my paper. One of them  can be found at http://www.next-gen.biz/index.php?option=com_content&task=view&id=2098&Itemid=2.


In this article Hideo Kojima (Metal Gear creator) points out that ‘…It’s something of a service. It’s not art…’ and he continues by saying in general lines that only some pieces of the game may consider art, but the game as a whole can not be called art. Of course I don’t agree with it at all and this is a point I would point out in my paper.



Games, like every other form of art are created by several stages and pieces put together to get the final product. For example in still life drawing(most of the times) a drawing takes some pre-organized stages, like outlining the composition and where you want to place each of your item. Then you add colour, brush strokes etc, so you end up with one big art piece put together by smaller ‘pieces’, so like video games your end product  is made out of pieces of art.

The images below is from an upcoming video game called Limbo

.Limbo image1 

Limbo image2


2W16 Digital Storytelling

3 09 2007

Digital Storytelling

What I describe as a Digital Storytelling, is the presentation of a story; a story that comes out of a life journey where we collect images and then we present them digitally. This can be done digitally in, either in the form of video, multimedia or any other media production.

This week I focused my research on what is Digital Storytelling and how I can improve my own skills.

By searching the net I came across of some very interesting sites. One of them is http://www.storycenter.org , a California-based non-profit 501(c)3 arts organization rooted in the art of personal storytelling.


I have pencil draw one more image where I need to digitally process. See below my second image in the very early stage of pencil drawing


2W15 PGPD materials

3 09 2007


Even though I didn’t get any response from Andy or Jonathan about my PGPD question I had to go on and I found more materials about my research so I can work on my PGPD paper.

Materials / Books

Well I end up finding some books I would like to order that will help me with my paper.

1) Art and Imagination by Roger Scruton

2) The Metaphysics of Beauty by Nick Zangwill

3) Cyberarts: Exploring Art & Technology by Linda Jacobson

And some web pages


2) http://gamepolitics.livejournal.com/357698.html

3) http://blog.scifi.com/tech/archives/2007/08/23/shift_video_gam_1.html

4) http://blog.scifi.com/tech/archives/2006/08/31/shift_are_video.html